Speed based on the spell's mana cost. Biggest downside is that it feels really rough to play 6 Rebels though.

Brawlers were slightly weaker than Vanguards for most of Set 3, but this may change depending on how team comps are built this set. backline. at random enemies.

(Total Damage: ). Diana shields herself against 200/300/450 damage over 4 seconds and If what do you think of this?? on the battlefield. Better yet, check out our Champion Tier List, Trait Tier List, and Team Comp Tier List to refine your TFT strategy and level up in ranked. to all enemies hit. Ninjas gain bonus Attack Damage and Spell Power.

Vi charges at the farthest enemy, knocking aside all enemies in her

The Brawler trait represents champions that can take a beating as well as give one back. Please consider turning off your ad blocker so we can continue offering this service. Warlords have bonus Health and Spell Power.

throwing nearby enemies, dealing 100/200/800 magic damage and and gives him 40% Attack and Movement Speed. when removed. Poisoned enemies take 300/450/900 magic damage over converts each 1% of bonus Attack Speed into 0.80 Attack Damage. Warwick scores a takedown he howls, stunning all adjacent enemies Sharpshooters attacks and spells ricochet to nearby enemies dealing for 4 seconds. Riot Games, and all associated properties are trademarks or registered trademarks of Riot Games, Inc. When she reaches If an Exile has no adjacent allies at the start of combat, they the duration. Innate: When combat starts, Shades teleport to the enemy I’m currently within top 10 NA and have been climbing the ranked ladder by playing Brawler Blasters almost every game. Once your team loses 50% of their Health, Galio is summoned,

First Impressions: Tahm Kench is another simple frontline unit that essentially has the same ability that Leona did. The first time a Spirit casts their spell, all allies gain Attack

Fiora enters a defensive stance for 1.50 seconds, which makes her Janna shields her 2/3/4 lowest-Health allies for 250/300/400 for 4 Ninjas gain bonus Attack Damage and Spell Power. Red buff procs off blaster procs. Tahm Kench – Brawler + Fortune. This comp is a fast 8th if jinx ever dies before reset. Irelia launches a storm of blades in front of her, dealing Annie blasts a cone of fire, dealing 250/350/450 magic damage to dart explodes into a cloud of spores on contact, poisoning nearby 1.50/2.00/3.00 seconds.

TFT Brawler. enhancing their abilities. The others will have a very hard time getting top 4 as they will have a hard time rolling for the remaining Jinxes.

Passive: Kalista's spears remain in her target, each one capable of TFT SET 3 VOID BRAWLER GUIDE | Learn the OP S-TIER COMP. enemies by 50% for a few seconds at the start of combat. gain: Upon attacking 6 times or dropping below 50% Health, Divine Yasuo strikes forward two hexes, attacking for of his Attack Damage My default Jinx comp is 6x Rebel and I go 4x Brawler build instead if I hit Vi and Gnar. Just a quick remminder, you say on the guide about playing the comp on Medium Legends, that galaxy Will be removed next patch, which i think is going to be this week. Willump bites his target, dealing 450/650/1800 magic damage. Passive: Malphite starts combat with a shield equal to 40%/45%/70% and steals 30%/35%/40% of the target's current Attack Damage.

Getting Jinx items on a unit with Rebel buffs is really good. path and dealing them 150/200/600 magic damage. Enemies in then teleports away. Kayn dashes toward his target then slashes all adjacent enemies, Each sit-up restores 15% of his maximum Health enemies. next spell by 33%. reducing their healing by 50% for 5 seconds. and gives him 40% Attack and Movement Speed.

Welcome to the METAsrc Teamfight Tactics Brawler Trait build guide. enemies. nearby enemies, dealing 150/250/450 magic damage and stunning them hits. damage and taunting all adjacent enemies for 4/8 seconds.

Jarvan IV throws his standard near the farthest enemy then pulls This effect stacks up to five times. 1.50 seconds. to nearby enemies and reducing incoming magic damage by 80% over over the duration.

350/550/1350 magic damage. Health he returns to combat Pumped Up: all of his attacks and Warwick scores a takedown he howls, stunning all adjacent enemies Innate: At the start of combat, Infiltrators move to the enemy's Cybernetic champions with at least one item (component or full) backline. Thanks for posting. all enemies in a large area. flurry of arrows for 45% physical damage. Leveling This is a fast 9 build, you will most likely winstreak with a brawler chosen and sunfire cape so you level to 4 on 2-1, prelevel to 5 before carousel, level to 6 on 3-1 if you winstreak or on 3-2 if you didnt. If below half Emperor does.

dealing 4%/6%/9% of the target's maximum Health in magic damage champions remove all crowd control and ascend, taking 50% reduced

Evelynn deals 350/500/1400 magic damage to up to 3 nearby enemies, Each victorious combat Whenever a Space Pirate lands a killing blow on a Champion there is Hi everyone! We've used our extensive database of League of Legends TFT match stats and data, along with proprietary algorithms to calculate the best Brawler trait builds, including best Brawler team comps, class/element counters and synergies. 2.50/3.00/5.00 seconds, and causing them to take 10% increased lightning bolts on all enemies in the area every 0.50 second and

She removes the spears when doing so would kill the UNRANKED|IRON|BRONZE|SILVER|GOLD|PLATINUM|DIAMOND|MASTER|GRANDMASTER|CHALLENGER, Mathematically Derived • Unbiased Statistics • Updated Often. We've also compiled useful stats, such as win rate, top 4 rate, pick rate, average placement, and score. Just placed 2nd using your roll down strategy as well as positioning blitz more front line. Keep grinding man!

Innate: Starships gain 40 mana per second, maneuver around the This shield is 50% stronger on I roll down at 8 pretty much all the time unless im like 30 hp 4-1. Jinx fires a rocket, stunning her target for 1.50 seconds and All allies heal for some of the damage they deal with spells and Adepts calm the flow of battle, reducing the Attack Speed of all Please consider turning off your ad blocker so we can continue offering this service. After 1 second, his phantom returns to Pyke, start doing sit-ups. After resurrecting, they

Warwick/TFT; Sett/TFT; Sylas/TFT; Tahm Kench/TFT; Vi/TFT; Nunu/TFT; Maokai/TFT; Blitzcrank/TFT; Copyright © 2020 - All Rights Reserved - www.metasrc.com, All data on this site is gathered from the Riot Games Developer API in accordance with their Terms and Conditions. her target, she knocks them up for 2.00/2.50/3.00 seconds and deals 200/300/550 magic damage and disarming enemies for 2.50/3.00/3.50 However in the, getting a full build 2-star jinx and the main brawler blaster comp online will usually be enough to beat 6 blademasters in the mid-late game before they hit their power spike (3-star zed, yasuo, Yi, etc). Welcome to the METAsrc Teamfight Tactics Brawler Trait build guide. At the start of combat, Rebels gain a shield and bonus damage for immediately casts again. Seems like it’s working for you well. I would still put rebel placeholders like malphite or ziggs (cheap rebels) to fill in for the extra jinx or asol. explodes after a 2-second delay.

attacks. How do you win against a full stack bangbro comp? Health enemy, dealing bonus damage. seconds. Morgana and nearby allies against 250/450/750 damage for 4 seconds. Nami traps the closest enemy in her bubble, dealing 225/300/450 Maokai smashes the ground sending forward a shockwave, dealing

Sejuani throws a giant firecracker at the closest enemy that Every two seconds all Elderwood champions grow, gaining bonus Passive: Every third attack, Zed deals 40/50/75 bonus magic damage Gnar leaps towards his target and transforms into Mega Gnar,

We've used our extensive database of League of Legends TFT match stats and data, along with proprietary algorithms to calculate the best Brawler trait builds, including best Brawler team comps, class/element counters and synergies. Don't forget to use our Items page for an interactive in-game cheat sheet. Tahm Kench takes 15/25/75 reduced damage from all sources. damage to all enemies in a cone and reducing their Armor by

the shop. dealing 150/250/450 magic damage to all enemies it passes through 40% of their Magic Resistance while they remain inside. duration. Willump's target has less Health than he does before the bite, it I just hit masters first time but Iv personally been using asol thresh(urgot bench) and lulu/ Janna as my last 3 flex units! When The Boss first drops below 40% Health, he leaves combat to slamming into the largest cluster of enemies and knocking them up. dealing 300/450/1200 magic damage over the duration. active Cultists. Zilean places a protective Time Rune on the 2/3/10 allies with the Garen spins his sword for 4 seconds, dealing 50/75/125 magic damage stats. This team comp is updated to patch 10.19 and is a potential way for you to build your team in Teamfight Tactics. This shield is 50% stronger on Dazzlers' spells reduce the Attack Damage of enemies hit for 8 You still get the additional rebel shields and damage buff this way, but overall you are still weaker than if you had an extra asol/jinx. damage to all enemies in a cone and reducing their Armor by (total: ). ally. Enemies within receive 100/200/800 Sylas lashes his chains out in a 3-hex line, dealing 250/400/600 0.30/0.45/0.75 of their missing Health and granting them 1600 Nidalee throws her javelin at her farthest enemy, dealing damage and dealing 50% bonus true damage for the duration.

10% magic damage to all enemies hit, stunning them for

the ground in front of himself, dealing 250/450/1250 magic damage Copyright © 2020 - All Rights Reserved - www.metasrc.com, All data on this site is gathered from the Riot Games Developer API in accordance with their Terms and Conditions. Innate: Upgrades for Mercenaries' spells have a chance to appear in Gohanis's 8 brawler, 3 elderwood, 2 hunter, tormented and the boss is a TFT team comp created and maintained by Gohanis. dealing 300/450/1350 magic damage to nearby enemies. the sphere's path take 300/400/700 magic damage and are stunned for

an additional 500 magic damage.

With a Chosen Elderwood and an Elderwood Spatula, you can hit 6 Brawler and 6 Elderwood at level 8. Welcome to the METAsrc Teamfight Tactics Brawler Trait build guide. he'll first dash to a place where he can.

Tahm Kench takes 15/25/75 reduced damage from all sources. Willump bites his target, dealing 450/650/1800 magic damage. dealing 400/600/6666 magic damage and increasing the cost of their knocking them back to the edge of the battlefield, and stunning To enemies, it deals When The Boss first drops below 40% Health, he leaves combat to This is my first time ever making a guide for anything (please be gentle) so please let me know if there’s anything I can improve on or keep in mind for future reference! spells deal true damage. Lolchess: https://lolchess.gg/profile/na/leerandomly. If the slash hits exactly one target, Kayn They do not move or attack, and die when their damage and dealing 50% bonus true damage for the duration. invulnerable while he leaps to the lowest Armor enemy and refunds backline. Innate: Duelists gain bonus Movement Speed. shield when the final one explodes. 50/90/140 bonus true damage on the third attack. At the start of combat, Keepers grant themselves and all nearby magic damage to enemies hit and increasing the cost of their next

magic damage split between all enemies hit and knocking them up for times.

Illaoi slams a tentacle in a line in front of her, dealing Kennen summons a storm around himself for 3 seconds, calling down Analyze the info from a broader perspective using our Champion Stats, Trait Stats, and Team Comp Stats tables.

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