go through. Of course, if you can make a portal on the floor, just make a portal on a high part of the wall and make a portal under each turret Run along the ledge until you see a solid floor beyond the poison. Place an orange portal on that nearby surface and then hop onto the piston just underneath your portal. Now, don't panic. ← Test Chamber 19 - Continued, Part 2 Press the switch and quickly shoot the portal on the wall far behind the door. When its eye turns red, move out of the way. Peek through—don't jump through—the portal and wait for the pistons to push outward. You could just go and get a chair from the office back there, but it's a lot easier to just make the rocket turret shoot a hole in the cube tube and grab a storage cube that falls out.

I can't remember if the floor in here can take portals, Quickly fire a blue portal onto one of the black park marks on the wall to warp the energy pellet out of the hall.

You should be able to pass through the nearby blue portal and jump diagonally to reach the ledge and continue. Then fire an orange portal onto the wall panel itself. As the moving platform brings you to the wall panel, move halfway through the portal to rest in between the two. There is a tiny little grate in the ceiling in this area. In the first room of the testchamber is a high energy pellet dispenser as well as a receptor, both positioned on the ceiling. Do this again by shooting portal at the wall near the Goo that lead to the Incinerator/Cake. Jump over the short railing ahead to drop down. Enter the portal to the small safety platform. At the end of this vent, there is a spinning fan. Place a blue portal at the top of the wall, near the far corner. Step through the portal to warp behind the chain-link. room. Crawl into the vent if you want, and look around.

The doors each have a turret standing inside. Continue on and you find yourself in some back offices of Aperture Science. Test Chamber 02 - Get the Blue Portal Gun, Test Chamber 04 - Reaching Far Off Places, Test Chamber 07 - Do Not Taunt the High Energy Pellet, Test Chamber 10 - Something About Momentum, Test Chamber 12 - Fling Yourself into Space, Test Chamber 14 - You are an Excellent Test Subject, Test Chamber 15 - Cake and Grief Counseling, Test Chamber 17 - The Weighted Companion Cube will Never Threaten to Stab You. As soon as the pellet is gone, immediately fire an orange portal onto any nearby wall to make sure the pellet doesn't bounce back through the portal loop and re-enter the hall. Then when you have positioned it to your liking, shoot a portal onto the floor of the big room and drop into it.

You can fire a blue portal through the mesh barrier, then backtrack to the previous room to drop back through the nearby orange portal and warp into the new area that was blocked by the mesh. Portal test chamber 19 part 1, i did this in different segments because FRAPS likes to cut my framerate down to 5 if i film more than 6 minutes Turn around and shoot a portal to the other side of the opened door. There is a door with a particle field in front of it. The switch in this small alove temporarily opens a door in the hall, though the door closes too quickly for you to pass through while riding the moving platform. Aim a blue portal just above these pistons, then shoot an orange portal onto a nearby wall. Look above it to see a room up there. When you are done, you will drop the device in the equipment recovery annex. In this room, there is a poison pit, so be careful. Otherwise, go the other way and you will reach

There is a door here, so go through it. Test Chamber 19 - Continued, Part 1 From this room above the fiery pit, go up a short set of stairs and you reach a room with a metal staircase. It features the Unstationary Scaffold and High Energy Pellets, and Goo is present as the primary hazard. This leads to the final chamber.... Test Chamber 02 - Get the Blue Portal Gun, Test Chamber 04 - Reaching Far Off Places, Test Chamber 07 - Do Not Taunt the High Energy Pellet, Test Chamber 10 - Something About Momentum, Test Chamber 12 - Fling Yourself into Space, Test Chamber 14 - You are an Excellent Test Subject, Test Chamber 15 - Cake and Grief Counseling, Test Chamber 17 - The Weighted Companion Cube will Never Threaten to Stab You.

There is a vent that you can't jump up to. Once it stops shooting like crazy, It is possible to get to the incinerator without using the Unstationary Scaffold. Move to the far wall on the top level and you'll come to an area with a bunch of fast-moving, smaller pistons. There is a cube tube here.

Put the other portal on the wall where the Pellet is bouncing off. Follow the pipe into a sewage-filled room ahead and then drop down onto another glass tube below. The Most Messed Up Moments in the Comic Book Version of ‘The Boys’, Daily Deals: Preorder Cyberpunk 2077 for PS4, PS5, Xbox One, Xbox Series X, or PC and Save 17% Off, The Best Anime Fanfiction Where the Hero Is a Villain, Things Ghost of Tsushima Doesn't Tell You.

Shoot a portal onto a wall above the ledge, but be warned: there are turret doors that will open as soon as you get up there. A new version of the breakthrough puzzle/shooter Portal, Still Alive will contain the original Single Player experience as well as an all new Challenge Mode of gameplay. Place a blue portal on a nearby wall, then turn left and fire an orange portal on the wall next to a small stairway. Jump on the platform on the corner and then get back on the Scaffold, when it is on the other side of the platform. Face the ledge you're trying to reach, then fire an orange portal onto the wall just right of the ledge. Disable them. Place an orange portal on the floor and drop through to come out the blue portal above. There's another scribbled sign on the wall that directs you into a hole. Use a portal to get on top of the Take the radio to the test exit, and do it fast, because the effects of prolonged exposure to the button aren't part of the test. The piston will push you up into the portal, warping you to the second level of this room and onto the top of the horizontally-aligned pistons on the next level. Now go through the door and make your way down the hall to another door. When you walk across them, they will From your elevated position, look down and create an orange portal directly below you. 4000 Degrees Kelvin by Valve Studio Orchestra [1:01], https://theportalwiki.com/w/index.php?title=Portal_Test_Chamber_19&oldid=156798, Attribution 4.0 International (CC BY 4.0). Watch through the portal as the platform moves to the other side. Shoot a portal through it and use another portal to get up there. In this room, there is a poison pit, so be careful. As you fall down, aim yourself back into the orange portal to carry your momentum back through the warp. Don't bother trying to walk up these stairs, because they will fall. Jump off the ledge and fall into the orange portal below to momentum jump through the slanted wall panel and onto an upper walkway. Shoot a portal on any wall that you can walk into, and then make a portal of the other color With the portal moved, the pellet should ricochet off the wall and bounce into the receptor. Very soon, another turret room will open, so make a portal in there and disable the turret the same way. Don't panic! From on top of the tube, you can jump a small gap to the floor platform. below. There's a small passage near the ceiling that leads out of this large room. Then make a portal on the floor, and when you come through the portal, make another portal on the portal. Place a blue portal on that surface, then place an orange portal on the nearby floor surface in the center of the ring you dropped into. Chamber 02 Radio Achievement. When you can see the moving platform through the portal, jump down onto it to continue the ride.

floor below you to fall through. Place a blue portal directly above the spot where the piston hits, then crawl back under the piston along the glass tube. You can wait for the platform and ride it through the hall, or you can warp to a stationary platform that's further down the hall by firing a blue portal onto the wall above the platform. Test Chamber 19 testchmb_a_15.bsp This is the final Test Chamber and twentieth level of the game. Next up is a set of two larger pistons. Place a blue portal on the top surface of this slanted panel, then create a nearby orange portal to warp to the top of that slanted wall panel. Walk to the end of the hallway. inside of the turret's little room, so you can go in and pick up the portal and drop it out, disabling it. Once those turrets are dealt with, look around at the ceiling of the big room that you jumped from before, and you'll see This highly unpleasant area is filled with a nasty (but at least not poisonous) sludge that makes you slip and slide as you try to move around. A new version of the breakthrough puzzle/shooter Portal, Still Alive will contain the original Single Player experience as well as an all new Challenge Mode of gameplay. Move through the next hall and onto the row of pistons in the room beyond. To get past the large chain-link wall in the next room, look for a lightly-colored surface on a very low-hung ceiling panel. Get the rocket turret to see you through the portal such

As soon as the pellet passes into the orange portal and out of the blue portal, quickly move the blue portal away from the slanted panel its currently on (move it anywhere). Hop onto the center piston when it's in the down position and ride it up. The Best Anime Fanfiction Where the Hero Is a Villain, Daily Deals: Preorder Cyberpunk 2077 for PS4, PS5, Xbox One, Xbox Series X, or PC and Save 17% Off, The Most Messed Up Moments in the Comic Book Version of ‘The Boys’, Things Ghost of Tsushima Doesn't Tell You. When it's in position, jump through the portal to land on top of the piston. Peek through a nearby orange portal and wait for a moving platform to pass in front of the portal exit you just created to bypass the closed door. that it shoots through and breaks the glass that bars your way. From there, jump onto the metal ledge. Looking into the portal, you can see when the large piston to your left is pushed out.

Open it and go through, then make a portal of the other color facing the glass wall in here. Place an orange portal on a nearby wall, just over the deadly sewage. A new version of the breakthrough puzzle/shooter Portal, Still Alive will contain the original Single Player experience as well as an all new Challenge Mode of gameplay. tube. move out of the way such that you can't walk across to the ledge beyond. Shoot portals on the tilted panels to get the Pellet to the catcher. jump down to the floor. turret, pick it up and tip it over.

as its door opens. Step through the portal to warp behind the chain-link.

From there you can reach the next level of the room.

Presented by Tom Clancy's Rainbow Six Siege, The Most Messed Up Moments in the Comic Book Version of ‘The Boys’, Daily Deals: Preorder Cyberpunk 2077 for PS4, PS5, Xbox One, Xbox Series X, or PC and Save 17% Off, The Best Anime Fanfiction Where the Hero Is a Villain, Things Ghost of Tsushima Doesn't Tell You. Drop down behind a turret buddy and knock it over, then continue through the small crawlspace to a room beyond. Create a blue portal just above the tubing and warp through a nearby orange portal to land on top of the glass tube. A scribbled wall sign directs you down into a gap that drops you onto a glass tube. around to see which turret door is about to open. If you didn't succeed, wait for the Pellet to be on the side of the catcher and then place the portal from under the emitter to the wall in front of you. Go to the other side of the room to find a hall with an electrified track for a moving platform. Shoot the portal that leads to the switch and enter it.

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